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3D Animation

The assignment objective was to conceptualise, design and develop a 60 second animation of a humanoid character within a complementary scene. The character model and scene was to remain under 20,000 polygons and illustrate the students skills in animated walk cycles, UV mapping, garment construction and physics that complement the character model. The goal is to show potential employers that students can produce substantial original intellectual property that is both creative and sensitive to industry standards and imperatives.

Submitted by Dr James Birt.


3D Animation  By James Hooper


3D Animation  By Simon Lydiard